![]() ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Jump Force does not at all feel like a “force”, instead it wastes these characters' legacy for something that feels like an utter cash grab.Your IP address has been temporarily blocked due to a large number of HTTP requests. Considering the sheer number of iconic manga characters here, that feels like a big miss. There are no dynamics to the narrative nor the gameplay. Redundancy creeps up fast, with fights and tasks that all feel the same from one another. The story offers very little beyond clumsy dialog and cut scenes (and the character design looks most uncomfortable during these moments too).īut its biggest sin is in how dull the game feels to experience. The result are character models that look very little like their source material and more like stop-motion models of toys based on the actual characters. The 3D approach has always been an awkward fit with manga characters, and the way the game tries to make them all feel physically fitting with each other is a major flaw. The physical appearance of the characters is something that cannot be overlooked. Most of these are superfluous but sometimes they present niche goodies that hardcore manga fans may appreciate. Throughout there are opportunities to customize your character through the points you earn, both in appearance and skills. ![]() As the fighting style feels pretty much the same throughout, this all ends up feeling ultimately inconsequential. Players create a character basically based on the JUMP comics’ roster and decide which manga's fighting style you'd like to take from. In response, the earth decides that instead, it will counter by bringing to life the good JUMP characters. To tie all these fighting elements together, the game comes up with a forgettable story involving the merging of the JUMP universe with ours, unleashing the comics' villain characters onto Earth. The camera angles are hyper-kinetic, which isn't rare to the genre, but feels additionally confusing to follow here. ![]() It also doesn't help that in the split seconds that some of the cut scenes happen, you will lose sight of where your opponent is. (Courtesy of Bandai Namco/-)Īfter the same cut-scene happens a few times to your character during these special moves, it ends up being something that feels more like an unnecessary momentum breaker rather than a colorful element. Pulling these iconic attacks together is undoubtedly a cool draw for longtime fans of the comics, and managing Dragon Ball's “Kamehame” or Naruto's “Rasengan” is always exciting to experience.īut they too feel slapdash and certainly far less exciting than watching the anime or reading the manga.īring it on: The fighting style feels pretty much the same throughout the game. ![]() This feels like a waste when you have characters as disparate as the super-powered half-alien hero Son Goku from Dragon Ball and the tragic samurai Himura Kenshin from Rurouni Kenshin.Īttempts at projecting character individuality are done through animation scenes, which occurs during fights when special attacks are executed. Level up: The game offers player opportunities to customize characters through the points earned. This maddeningly oversimplified approach extends to special attacks which are, again, triggered all through a similar-scheme of button mashing (instead of a combination of button and directional button moves like most fighting games). ![]()
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